Sunday, August 05, 2012

Update on Ludhermia Pre-Alpha

I'm finishing up some details on character models and implementing a few more skills at the moment, but I should have a tech demo/pre-alpha gameplay test up around the second week of August.

The test will be single-player only and will include 2-3 maps to check out the gameplay modes. One map is a small (comparatively) rural area to explore and complete quests in, another is a small walled city to test out the siege gameplay mode, and the last is a dungeon with several objectives to clear.
The selection of weapons will be limited to unarmed, a shortsword, a revolver, a bow, fireballs, and a hunting rifle with variable stat combinations. For now, enemies will consist of humans and wolves.

More info will be released the week before the pre-alpha.

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