Saturday, September 01, 2012

Another little delay

Quick update:
I'm finishing up some tweaks to the inventory system and am having to retopologize my characters this weekend, and will (hopefully) be done early next week. I thought about uploading some screenshots and a video or two yesterday, but I want it to look right so I decided against it.

It's getting close now and I'll finally be able to start production of the actual game instead of all the base scripting and functionality.

One more delay: The new character meshes are taking a bit longer than expected and I'm testing a different type of weighted array for loot lists. And no, I don't live in a bubble that alters my perception of time :)

No comments:

Post a Comment