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Sunday, December 23, 2012

A Small Media Update for Ludhermia

It's time for the first (long overdue) media update for Ludhermia. The foundation of my game is almost finished and I thought I'd share some glimpses of what I've been working on. I've mostly been focusing on the scripting and base math of the game, so the graphical aspects may leave something to be desired, but what's there works.

The framerate of the videos is a bit off and there is no sound, but I thought it would do as a little demonstration.

Random Loot and Inventory Menu:

Main Menu:

Pause Menu:

AI Pathfinding in a Small Maze:


More to come soon!

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