Thursday, May 29, 2014

Blender FBX Tool Progress #2

Looks like I somehow managed to sync my addon's calculated tangents to UDK (and by extension, xNormal)  :D

I'm adding a couple of more features to the vertex normal editor part of the addon and optimizing things here and there, but it's pretty much finished. Hopefully, I'll have a test version on Github within the next day or two.

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